Monday, August 28, 2017

Encounter Tables for the Survival Crafting Experience

Hey all,

About a week ago, I was talking with a co-worker who also does tabletop gaming, and the question came up as to why survival crafting games are engaging, but that that type of play doesn't seem to work well in tabletop games.

For one, there's a very rigorous inventory system inherent to the mechanics, but beyond that, there's an issue of how harvesting missions seem to lose some of their urgency and excitement in tabletop games. As a first crack at this problem, I've worked out a series of tables based on a classic example of tabletop design: the random encounter table.

I've kept the tables as system-neutral as I know how, and kept descriptors only just specific enough to be useful, in the intention that they'll fit a broad set of scenarios. I've included the document as a free pdf resource for game masters. Grab it at the link below, and happy gaming, all.

Survival Crafting Table

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